Guess the Sound, an ordinary board game played by four friends, releases a warning signal to Merlin's Facility. In doing so, the four friends are suspected to be involved in unleashing a curse brought by the game.
An adolescent girl gifts her friend an old board game, named Guess the Sound. In hopes of having a good time with all of her friends, the board game released multiple deafening sounds, triggering a warning signal to a British organisation, Merlin's Facility. In doing so, the four girls were suspected to be involved in incorporating the curse in the board game.
Jack awakens with no memory in a hospital, on the verge of mental breakdown. Now he must willingly die to walk among the dead as the monsters close in, to solve the mystery!
When an orphan travels to a gothic Texas town to reconnect with his familial roots, he unintentionally reignites a century long battle between witches and their hunters.
When one high king insults another, the fealty of a family is tested as a boy becomes a man, a woman grapples with abandonment and a son tries to keep them all together.
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